flxanimate.data
| .. | |
|---|---|
| AdjustColorFilter | A full matrix calculation thing that seems to behave like a special HSV adjust. |
| AnimAtlas | |
| AnimateAtlas | |
| AnimateSprite | |
| AnimateSpriteData | |
| AnimateSprites | |
| Animation | The main animation Thing |
| AtlasSymbolInstance | The Sprite/Drawing abstract |
| Bitmap | |
| BlurFilter | This blur filter gives instructions of how the blur should be applied onto the symbol/frame. |
| ColorEffect | |
| ColorEffects | |
| ColorMode | |
| Element | The Element thing inside the frame |
| Filters | |
| Frame | the frame abstract that has the essential |
| GlowFilter | |
| LayerType | |
| Layers | the Layer abstract, nothing much to say here |
| Loop | |
| LoopType | |
| Matrix3D | |
| Meta | |
| MetaData | Only has the framerate for some reason |
| OneOfTwo | |
| Size | |
| StageInstance | The main position how the symbol you exported was set, Acting almost identically as an |
| SymbolData | the SymbolData that the symbol has for checking stuff |
| SymbolDictionary | The Dictionary itself, where all the symbols are stored. |
| SymbolInstance | The Symbol Abstract |
| SymbolT | |
| SymbolType | |
| Timeline | The timeline that the animation is based |
| TransformationPoint | Position Stuff |