flxanimate.data

..
AdjustColorFilter

A full matrix calculation thing that seems to behave like a special HSV adjust.

AnimAtlas

AnimateAtlas

AnimateSprite

AnimateSpriteData

AnimateSprites

Animation

The main animation Thing

AtlasSymbolInstance

The Sprite/Drawing abstract

Bitmap

BlurFilter

This blur filter gives instructions of how the blur should be applied onto the symbol/frame.

ColorEffect

ColorEffects

ColorMode

Element

The Element thing inside the frame

Filters

Frame

the frame abstract that has the essential

GlowFilter

LayerType

Layers

the Layer abstract, nothing much to say here

Loop

LoopType

Matrix3D

Meta

MetaData

Only has the framerate for some reason

OneOfTwo

Size

StageInstance

The main position how the symbol you exported was set, Acting almost identically as an Element, with the exception of not having an Atlas Sprite to call (not that I'm aware of). WARNING:* This may depend on how you exported your texture atlas, Meaning that this can be null

SymbolData

the SymbolData that the symbol has for checking stuff

SymbolDictionary

The Dictionary itself, where all the symbols are stored.

SymbolInstance

The Symbol Abstract

SymbolT

SymbolType

Timeline

The timeline that the animation is based

TransformationPoint

Position Stuff