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abstract SymbolInstance({})
package flxanimate.data
from {}
import flxanimate.data.AnimationData
The Symbol Abstract
Static variables
staticread onlyLP:LoopType
the Loop Type of the symbol, which can be: - Loop - Play Once - Single Frame
staticread onlyM3D:OneOfTwo<Array<Float>, Matrix3D>
The Matrix of the Symbol, Be aware from Neo! He can be anywhere!!! :fearful:
staticread onlyTRP:TransformationPoint
the Transformation Point of the symbol, basically the pivot that determines how it scales or not in Flash