The Symbol Abstract

Static variables

staticC:ColorEffects

The Color Effect of the symbol, it says color but it affects alpha too lol.

staticread onlyF:Filters

Filter stuff, this is the reason why you can't add custom shaders, srry

staticread onlyFF:Int

this sets on which frame it's the symbol, Graphic only

staticread onlyIN:String

the name instance of the Symbol.

staticread onlyLP:LoopType

the Loop Type of the symbol, which can be: - Loop - Play Once - Single Frame

staticread onlyM3D:OneOfTwo<Array<Float>, Matrix3D>

The Matrix of the Symbol, Be aware from Neo! He can be anywhere!!! :fearful:

staticread onlySN:String

the name of the symbol.

staticread onlyST:SymbolType

the type of symbol, Which can be a: - Graphic - MovieClip - Button

staticread onlyTRP:TransformationPoint

the Transformation Point of the symbol, basically the pivot that determines how it scales or not in Flash

staticread onlybitmap:Bitmap

bitmap Settings, Used in 2018 and 2019