The main position how the symbol you exported was set, Acting almost identically as an Element
, with the exception of not having an Atlas Sprite to call (not that I'm aware of).
WARNING:* This may depend on how you exported your texture atlas, Meaning that this can be null
Static variables
staticread onlySI:SymbolInstance
The instance of the Element flagged as a Symbol
.
* **WARNING:** This can be `null`!