The main position how the symbol you exported was set, Acting almost identically as an Element, with the exception of not having an Atlas Sprite to call (not that I'm aware of). WARNING:* This may depend on how you exported your texture atlas, Meaning that this can be null

Static variables

staticread onlySI:SymbolInstance

The instance of the Element flagged as a Symbol.

 * **WARNING:** This can be `null`!