Leather Engine Documentation
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typedef PsychCharacterFile

package game

import game.Character

@:build(hscript.macros.UsingHandler.build())@:build(hscript.macros.ClassExtendMacro.build())

Fields

vocals_file:String

sing_duration:Float

scale:Float

position:Array<Float>

no_antialiasing:Bool

image:String

healthicon:String

healthbar_colors:Array<Int>

flip_x:Bool

camera_position:Array<Float>

animations:Array<PsychAnimArray>

@:optionaloptional_editor_isPlayer:Null<Bool>

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