Leather Engine Documentation
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typedef
PsychAnimArray
package
game
import
game.Character
@:build(hscript.macros.UsingHandler.build())
@:build(hscript.macros.ClassExtendMacro.build())
Fields
offsets
:
Array
<
Int
>
name
:
String
loop
:
Bool
indices
:
Array
<
Int
>
fps
:
Int
anim
:
String