Defines the values to use for specifying whether a shader program is a fragment or a vertex program.
@:value(cast 0)@:impl@:enuminlineread onlyFRAGMENT:Context3DProgramType = 0
A fragment (or pixel) program.
@:value(cast 1)@:impl@:enuminlineread onlyVERTEX:Context3DProgramType = 1
A vertex program.