trailStalpha:Null<Float>
trailLength:Null<Int>
trailDiff:Null<Float>
trailDelay:Null<Int>
trail:Null<Bool>
swapDirectionSingWhenPlayer:Null<Bool>
singDuration:Null<Float>
positionOffset:Array<Float>
offsetsFlipWhenPlayer:Null<Bool>
offsetsFlipWhenEnemy:Null<Bool>
mainCharacterID:Null<Int>
imagePath:String
healthIcon:String
graphicsSize:Null<Float>
graphicSize:Null<Float>
followMainCharacter:Null<Bool>
@:optionaloptionalextraSheets:Null<Array<String>>
Any extra spritesheets to be with the main sheet.
@:optionaloptionaldefaultFlipY:Null<Bool>
defaultFlipX:Bool
deathCharacterName:Null<String>
deathCharacter:Null<String>
dancesLeftAndRight:Bool
characters:Array<CharacterData>
cameraOffset:Array<Float>
barColor:Array<Int>
antialiasing:Null<Bool>
antialiased:Null<Bool>
animations:Array<CharacterAnimation>