Leather Engine Documentation
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typedef CharacterAnimation

package modding

import modding.CharacterConfig

@:build(hscript.macros.UsingHandler.build())@:build(hscript.macros.ClassExtendMacro.build())

Fields

name:String

looped:Bool

@:optionaloptionalindices:Null<Array<Int>>

fps:Int

animation_name:String

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