Leather Engine Documentation
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typedef
CharacterAnimation
package
modding
import
modding.CharacterConfig
@:build(hscript.macros.UsingHandler.build())
@:build(hscript.macros.ClassExtendMacro.build())
Fields
name
:
String
looped
:
Bool
@:optional
optional
indices
:
Null
<
Array
<
Int
>>
fps
:
Int
animation_name
:
String