onAxisMove:_Event_lime_ui_GamepadAxis_Float_Void<(GamepadAxis, Float) ‑> Void> = new Event<GamepadAxis -> Float>()onAxisMovePrecise:_Event_lime_ui_GamepadAxis_Float_haxe_Int64_Void<(GamepadAxis, Float, Int64) ‑> Void> = new Event<GamepadAxis -> Float -> haxe.Int64>()onButtonDownPrecise:_Event_lime_ui_GamepadButton_haxe_Int64_Void<(GamepadButton, Int64) ‑> Void> = new Event<GamepadButton -> haxe.Int64>()onButtonUpPrecise:_Event_lime_ui_GamepadButton_haxe_Int64_Void<(GamepadButton, Int64) ‑> Void> = new Event<GamepadButton -> haxe.Int64>()