Leather Engine Documentation
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typedef DialogueObject

package game

import game.Cutscene

@:build(hscript.macros.UsingHandler.build())@:build(hscript.macros.ClassExtendMacro.build())

Fields

y:Float

x:Float

sprite:String

scale:Null<Float>

fps:Null<Int>

antialiased:Null<Bool>

animated:Bool

anim_Name:String

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