Leather Engine Documentation
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typedef
BPMChangeEvent
package
game
import
game.Conductor
@:build(hscript.macros.UsingHandler.build())
@:build(hscript.macros.ClassExtendMacro.build())
Fields
stepTime
:
Int
@:optional
optional
stepCrochet
:
Null
<
Float
>
songTime
:
Float
bpm
:
Float