polymod

..
backends
format
fs
util
Framework

The framework which your Haxe project is using to manage assets

FrameworkParams

Any framework-specific settings Right now this is only used to specify asset library paths for the Lime/OpenFL framework but we'll add more framework-specific settings here as neeeded

ModContributor

A type representing a contributor to a mod. Allows for providing an optional role and contact information.

ModDependencies

A type representing a mod's dependencies.

ModMetadata

A type representing data about a mod, as retrieved from its metadata file.

Polymod

PolymodConfig

This class provides several constants used throughout the library. You can define these values in your hxml or project.xml using haxe defines, or just set them in your code before you load any classes that implement HScriptable.

PolymodError

Structured data on an error that occurred during Polymod's operation.

PolymodErrorCode

Represents the particular type of error that occurred. Great to use as the condition of a switch statement to provide special handling for specific errors.

PolymodErrorOrigin

Indicates where the error occurred.

PolymodErrorType

Represents the severity level of a given error.

PolymodParams

The set of parameters which can be provided when intializing Polymod

ScanParams

(optional) specify this path to redirect core asset loading to a different path you can set this up to load core assets from a parent directory! Not applicable for file systems which don't use a directory obvs.