staticconjugate(q:Quaternion):Quaternion
staticfromEuler(roll:Float, pitch:Float, yaw:Float):Quaternion
staticmultiply(q1:Quaternion, q2:Quaternion):Quaternion
staticnormalize(q:Quaternion):Quaternion
statictransformVector(v:Vector3D, q:Quaternion):Vector3D