flixel.addons.display
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shapes | |
BackdropBlitMode | |
BackdropDrawParams | |
FlxBackdrop | Used for showing infinitely scrolling backgrounds. |
FlxExtendedMouseSprite | An enhanced FlxSprite that is capable of receiving mouse clicks, being dragged and thrown, mouse springs, gravity and other useful things |
FlxExtendedSprite | |
FlxGridOverlay | FlxGridOverlay |
FlxMouseSpring | |
FlxNestedSprite | Some sort of DisplayObjectContainer but very limited. It can contain only other FlxNestedSprites. |
FlxPieDial | A dynamic shape that fills up the way a pie chart does. Useful for timers and other things. |
FlxPieDialShape | |
FlxPieDialUtils | Set of tools for drawing pie dial graphics |
FlxRadialGauge | A dynamic shape that fills up radially (like a pie chart). Useful for timers and other things.
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FlxRadialGaugeShape | |
FlxRadialWipeShader | A shader that masks a static sprite radially, based on the |
FlxRuntimeShader | An wrapper for Flixel/OpenFL's shaders, which takes fragment and vertex source in the constructor instead of using macros so it can be provided at runtime. |
FlxShaderMaskCamera | An extension of FLxCamera that supports applying a shader to arbitrary sections of the game world. Only available in blit render mode. Does NOT currently support alpha blending; the effect will be applied to all pixels where the mask is not fully transparent. This is due to an open issue with OpenFL masks (https://github.com/openfl/openfl/issues/1086). |
FlxSliceSprite | Sprite which can be used for various sorts of slicing (9-slice, 3 slice, tiled sprite but without scrolling). Based on Kyle Pulver's NineSlice class for FlashPunk: http://kpulv.com/96/Flashpunk_NineSlice_ClassUpdated/ |
FlxSpriteAniRot | Creating animated and rotated sprite from an un-rotated animated image. |
FlxStarField2D | The logic in this module is largely ported from StarfieldFX.as by Richard Davey / photonstorm |
FlxStarField3D | |
FlxTiledSprite | Tiled sprite which displays repeated and clipped graphic. |
FlxZoomCamera | FlxZoomCamera: A FlxCamera that centers its zoom on the target that it follows |
MouseCallback |